Back then, we didn't have the right tools, nor the time. Torque 3d was our first solution, though I wasn't willing to learn an entirely new coding language just for the project. Soon after, it was scrapped. I continued on with my project, and we never thought to reinitialize the game. Well, much like a rekindled phoenix to the flame, the old project is born again.
It took me 10 minutes to code a simple platformer in Leadwerks 2.0, when it would have taken months with Torque 3d.
WIP Example shots.
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My personal project which is much more advanced that this, will be put on hold for now. You'll see more progress on both projects soon.
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