Showing posts with label indie game. Show all posts
Showing posts with label indie game. Show all posts

Wednesday, February 15, 2012

Rounded Corners

Throughout the lifecycle of several projects, many were brainstorms of much larger projects of which seemed unimaginable. The rush to dive into the development of these games, seized the potential from these projects because neither creator nor artisans of the trade properly planned each step. This caused previous projects to crawl to a halt, which ends now.

Several project members have left the team, and in-turn a new project (or phoenix) is born once again. There will be public alphas, video updates, and additional stages that will give the public the chance for feedback. The new game in development is called "Dungeon Painter 3D".


The concept is simple: give a player paintbrush that will draw dungeons, cities, and dangers. What type of world would they create, and how detailed would their worlds be? The project will allow each user to collaborate by building their own realms, forming adventures for other players through the"Dungeon Painter 3D" tool set.

These semi-transparent blobs are actually the beginnings for one of the first dungeons created with this real-time paint tool.

Progress so far:
- Core algorithms
- Basic Dungeon models

Up next... textures, stalagmites, and treasure!

Wednesday, August 19, 2009

Custom Particle Effects

So, to help out the people in charge of graphic design I created a custom application that allows you to make particle effects dynamically using XML. This small app uses the Leadwerks Engine to create the possibility of hundreds of particle emitters. When it launches, it scans for a settings file with parameters. These parameters manage velocity, size, and rotation of all of the particles.

Particle Creator Alpha is currently in use by my graphics team.


To see how the application works, click here!
http://www.youtube.com/watch?v=A2irFmcX--w