Tuesday, June 30, 2009

A New Direction

This week I had a discussion with an old game developer that I met at work about an abandoned project. It was going to be a remake on the old classic Joust, except with a much darker artistic style. Our goal for the game was to create a multilayer environment that's enjoyable for anyone willing to play a platformer.

Back then, we didn't have the right tools, nor the time. Torque 3d was our first solution, though I wasn't willing to learn an entirely new coding language just for the project. Soon after, it was scrapped. I continued on with my project, and we never thought to reinitialize the game. Well, much like a rekindled phoenix to the flame, the old project is born again.


It took me 10 minutes to code a simple platformer in Leadwerks 2.0, when it would have taken months with Torque 3d.

WIP Example shots.



My personal project which is much more advanced that this, will be put on hold for now. You'll see more progress on both projects soon.

Monday, June 22, 2009

Models

Here are some low-poly models I made a couple weeks ago for this project.