Thursday, July 30, 2009

Networking

Leadwerks has a simple networking class, one that I am happy Josh includes in the engine. Sadly, it's not enough to include communication layers, simulating smooth network traffic, and even security. Something that as a programmer, I'm happy to be able to download.

RakNet is a wonderful networking solution, and is seems it's filled with more goodies than an easter egg basket. This is more than a recommendation, this is a must download for anyone who has an independently funded game.

They can be found here
www.jenkinssoftware.com

Saturday, July 18, 2009

Turrets

I've been having some fun with Leadwerks' particle emitters, creating several turrets with the click of a mouse.



First experiment with particles


Second try at particle flames

Sunday, July 5, 2009

Restucture

I'm currently working on restructuring the code behind my game to accept settings files, which will be written in xml. At my current job, these are the most versatile files in our programs. When each program or service loads, it looks for an xml file, parses the tags and using reflection applies any properties that have the same name as the xml tags.

After that, I'll have to create code to handle multiple players. I'm working on something much larger than joust...