Monday, May 11, 2009

Cameras

Recently I have been having issues developing camera types. Because of the complexity that some designers require for cameras in-game, a third person camera does not come out of the box compiled with the physics engine. It's also easy to code, unless you're me.

Last weekend I developed a third-person camera after several coding glitches causing wasted time. Coding an complete game suite is hard when you do it all yourself! Below are some screenshots of the minor progress made with both first and third person cameras using the mouse to rotate.




On thing I love about Leadwerks is the fluidity in which the world is coded. Add a camera, light, and anything else you need (even out of order sometimes) and the graphics engine takes care of the rest.