Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Wednesday, August 19, 2009

Custom Particle Effects

So, to help out the people in charge of graphic design I created a custom application that allows you to make particle effects dynamically using XML. This small app uses the Leadwerks Engine to create the possibility of hundreds of particle emitters. When it launches, it scans for a settings file with parameters. These parameters manage velocity, size, and rotation of all of the particles.

Particle Creator Alpha is currently in use by my graphics team.


To see how the application works, click here!
http://www.youtube.com/watch?v=A2irFmcX--w

Monday, May 11, 2009

Cameras

Recently I have been having issues developing camera types. Because of the complexity that some designers require for cameras in-game, a third person camera does not come out of the box compiled with the physics engine. It's also easy to code, unless you're me.

Last weekend I developed a third-person camera after several coding glitches causing wasted time. Coding an complete game suite is hard when you do it all yourself! Below are some screenshots of the minor progress made with both first and third person cameras using the mouse to rotate.




On thing I love about Leadwerks is the fluidity in which the world is coded. Add a camera, light, and anything else you need (even out of order sometimes) and the graphics engine takes care of the rest.